The conference “Video game production in Greece” (re)poses a basic question about the conditions under which video games are produced in Greece, with the aim of capturing a timeless culture that seems to be developing among game developers and the state and which in the end drags the production process of video games in Greece along in various ways.
Digital games as artifacts and as products of mass consumption, are born and die within a specific socio-political context, which is defined and determined by national and international conditions. This context can not only affect the creative content, but also the production process itself. Under these circumstances the context should not be ignored. The title of the conference, Video game production in Greece, reveals another important parameter, the influence of the global market and transnational policies on the formation of the creative identity of Greek game developers.
The conference will present the results of the post-doctoral research entitled “Digital games and cultural production in the light of national and transnational political practices. The case of Greece”, carried out at the Department of Communication, Media and Culture of Panteion University, and which was funded by the National Agency for State Scholarships under the Act entitled “Strengthening of postdoctoral researchers – 2nd cycle” (MIS5033021).