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The Emergence of Robotics in Education Education World

The learning theory of constructionism asserts that people construct mental models to understand the world around them, and that this can be achieved through activities like building, tinkering, playing with components of machines and other systems, and watching how they interact. Seymore Papert introduced this theory in the early 1980’s, and around that time, the first educational robotics program emerged, called LOGO, which he also developed. LOGO is actually a programming language he developed that was used to control robot “turtles”—to move them forward and backward a specified distance, turn right or left a specified degree, drop a pen, and draw. (περισσότερα…)

Visual Designer for Arduino™ AVR and Raspberry Pi®

 

Proteus PCB Design Software

 

 

Proteus Circuit Simulation Software

Proteus software for beginners

Presentation of Proteus for beginners

Why is computational thinking important?

comp thinkers

Computational thinking is the building blocks of our digital world, with the concepts forming the basis of much computer science. Computer scientists are interested in finding the most-efficient ways to solve problems, maximising accuracy and minimising resources (e.g. time / space). They look for solutions which can be applied elsewhere to save resources in the future.

Plenty of other people benefit from computational thinking, and not just when using computers themselves. A team of software engineers creating a new game is not really so different from teachers working together on a school play: in each case, it’s necessary to identify the key steps or rules for getting a complex task done, thereby breaking it down (decomposing it) into smaller, more-manageable parts. It can also be helpful to consider the ways in which previous projects were successfully accomplished.

https://www.barefootcomputing.org/

3D printing – The future of Education

 

LTTA 2 Turkey 3D printers- Agenda

Agenda



Λήψη αρχείου

 

 

LTTAs

SCHOOL3 01 Αντιγραφή

Italy – Computational thinking;

Turkey – Use of 3D printer;

Poland – Circuit drawing, simulation, animation and PCB drawing: Proteus;

Romania – Own designed robotic projects;

Greece- Open Source Coding: Scratch and Mblock Programming Languages.

 

eTwinning of School 3

Logo eTwinning

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