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mBlock

mBlock 5

A powerful platform for coding designed for STEM education

mBlock 5, based on Scratch 3.0, is specially designed to support STEM education. By supporting block-based and text-based programming, mBlock 5 allows users to freely create games and animations, and to program Makeblock robots and micro: bit. Moreover, the software features cutting-edge technologies like AI and IoT, making it the perfect helper for coding educators, makers and kids.

Based on Scratch, easy but powerful

Scratch is a programming tool developed by MIT and is credited as the most globally influential programming language for children. Based on Scratch 3.0, mBlock 5 is as versatille and as user-friendly as Scratch 3.0. In addition to this, mBlock 5 offers more possibilities with features like Python coding, AI and IoT.

Scratch EDUCATOR GUIDE

Scratch

Guide and lessons for Educators



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Scratch -Getting started

Getting Started with Scratch

Scratch is a free visual programming language and online community where anyone can create their own stories, games, and animations. We are so excited to share the many pathways to participate in the Scratch global community!

Just Getting Started?

  • The Scratch Ideas page is a great place to begin! This page offers a variety of tutorials, guides, coding cards, and projects for kids, families, and educators to start creating with Scratch.
  • Did you know that Scratch is available in more than 70 languages?
  • Getting Started with Scratch Info Sessions offer a facilitated opportunity to learn more about the Scratch editor, online community, and ways Scratch is used by young people and educators around the world.
  • Explore the what, why, and how of creative learning with a community of educators, designers, parents, and learners in Learning Creative Learning, an online course organized by the Lifelong Kindergarten Group — the group who created Scratch — at the MIT Media Lab. The weekly workshops will introduce the creative learning ethos found on the Scratch platform and share ideas for using Scratch through a creative learning approach.

Interested in Scratch in Schools?

  • The Getting Started with Scratch Guide covers the basics: from dragging out your first blocks of code to creating your own sprites. It also includes links to our tutorials, coding cards, and other tips to get you and your learners creating in Scratch.
  • Set up a Scratch Teacher Account. The Scratch Teacher Account guide includes support for account set up, class creation, password tips, and making teacher studios where students can share their Scratch projects with you and their peers.
  • Virtual Family Creative Coding Nights bring young people, families, educators, and administrators together online to create and explore using Scratch. The Scratch team collaborated with the Office of Computer Science at Chicago Public Schools to develop and share this guide as a remixable resource for running your own version of the event.
  • The Scratch Educator page offers many more resources to support creative coding from beginner to more advanced learners.

 

 

Education Innovation Space Makeblock Education

mis pyramid

The Makeblock Education Innovation Space (MIS) is a school hub facilitating innovative learning. It’s a space where teachers and students can teach and learn, and more importantly, apply 21st century skills. Where the teacher becomes the facilitator and student led enquiry based learning-to-learn can thrive.

21st century learning@2xinnovative learning@2x

https://education.makeblock.com/innovation-spaces/

 

 

Human robot by Barefoot

Program a Human Robot to move

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Read more here

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Five Unexpected Benefits of Robotics in the Classroom

Student with Robot

By Aaron Maurer

As teachers, we’re well aware that STEM education is essential in preparing students for today’s world of non-stop innovation.
In my 13 years of teaching I’ve seen many curriculum fads come and go, but the use of robotics in the classroom has proven to be a consistent and surefire way to teach students the STEM skills needed to prepare them for the future job market. I’ve seen firsthand how it teaches students 21st-century skills including coding, engineering and the scientific method in a fun and engaging way.
However, there are so many other incredible things that I’ve watched my students learn in addition to STEM curriculum. Here are the top five unexpected benefits I’ve seen in students who use robotics in the classroom:
1. Robotics can be a launching pad for students to realize their passions.
By going through the process of building a robot in the classroom, students explore many different learning pathways. It’s amazing to watch students’ passions grow in subjects that they never knew they would love.
Some of my students have cultivated an interest in 3D printing and coding, and have even gone as far as to take apart household appliances because they have a new-found interest in mechanics. You can watch these students build their own learning pathways because robotics offers them an open platform where they can decide where to go with their experimentations. For teachers, a robotics curriculum naturally allows us to take an individualized approach to each student’s learning, helping to nurture their passions even further. (περισσότερα…)

Greece 2nd GEL Kalymnou – Gravity

A project done by students of B class of the 2nd GEL of Kalymnos in the physics course (combining gravity and circular motion)

Barefoot – Safer Internet

Join Dr Chips and Ms Lieghio for a Safer Internet Day live special! They’ll be sharing the freshly revamped ‘Cyber Snakes’ activity for pupils aged 5 – 7 and launching a brand new online game about phishing scams,‘ The Phisherman’, for pupils aged 8 – 11. Join live or watch again at this link

 

 

3D Printer Makerspace

 

The 5 Major Benefits of 3D Printing in Education

The 5 Major Benefits of 3D Printing in Education

5 major benefits of 3D printing’s impact on education

  • Creates Excitement – 3D printing offers students the ability to experience their projects from the model stage to actual creation of the model. This creates both excitement and a better understanding of the design process as they gain hands-on experience it from conception to creation. The individual features are seen more clearly as the student builds the project layer by layer. Excitement also stems from the ability to explore details in reality, not just on a screen or in a textbook. 3D printing also brings the world of theory to the physical world where students can see and touch, opening up new possibilities for learning and activities.

 

  • Complements the Curriculum – No matter what curriculum is being used, 3D printing can help students and teachers work better. 3D printing elevates students from being passive consumers of information on a screen with no thought given to productivity. Unlike conventional classrooms where students are easily bored, they become active and engaged participants through the conception, design, and execution of their projects and interacting with the 3D printer and the teacher.

(περισσότερα…)

eTwinning of School 3

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