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Coding in the Classroom

Edutopia

One need not look to superstars such as Mark Zuckerberg or Bill Gates to justify reasons for using code and programming logic in the classroom. There’s plenty of literature that illustrates its positive learning outcomes. Coding in the classroom is linked to improved problem solving and analytical reasoning, and students who develop a mastery of coding have a “natural ability and drive to construct, hypothesize, explore, experiment, evaluate, and draw conclusions.

But there are other compelling reasons for integrating code in the classroom.

Reasons to Teach Coding

1. Coding is a new type of literacy.

Wired Magazine reported that reading and writing code is the new literacy. Those students who master it are better prepared for a technical revolution that spans cultures and language boundaries. That’s because coding isn’t just a language. It’s a way of thinking about problem solving.

2. Coding is a tool to improve educational equity.

Coding in the classroom is a means of bridging the digital divide. That means more than granting technological access — it’s a way for all students to use technology for creative engagement. Without coding in the classroom, many students in lower socioeconomic communities will miss the opportunities it affords.

(περισσότερα…)

Education Innovation Space Makeblock Education

mis pyramid

The Makeblock Education Innovation Space (MIS) is a school hub facilitating innovative learning. It’s a space where teachers and students can teach and learn, and more importantly, apply 21st century skills. Where the teacher becomes the facilitator and student led enquiry based learning-to-learn can thrive.

21st century learning@2xinnovative learning@2x

https://education.makeblock.com/innovation-spaces/

 

 

Five Unexpected Benefits of Robotics in the Classroom

Student with Robot

By Aaron Maurer

As teachers, we’re well aware that STEM education is essential in preparing students for today’s world of non-stop innovation.
In my 13 years of teaching I’ve seen many curriculum fads come and go, but the use of robotics in the classroom has proven to be a consistent and surefire way to teach students the STEM skills needed to prepare them for the future job market. I’ve seen firsthand how it teaches students 21st-century skills including coding, engineering and the scientific method in a fun and engaging way.
However, there are so many other incredible things that I’ve watched my students learn in addition to STEM curriculum. Here are the top five unexpected benefits I’ve seen in students who use robotics in the classroom:
1. Robotics can be a launching pad for students to realize their passions.
By going through the process of building a robot in the classroom, students explore many different learning pathways. It’s amazing to watch students’ passions grow in subjects that they never knew they would love.
Some of my students have cultivated an interest in 3D printing and coding, and have even gone as far as to take apart household appliances because they have a new-found interest in mechanics. You can watch these students build their own learning pathways because robotics offers them an open platform where they can decide where to go with their experimentations. For teachers, a robotics curriculum naturally allows us to take an individualized approach to each student’s learning, helping to nurture their passions even further. (περισσότερα…)

Innovation spaces benefits – Makeblocks education

mis feature 2@2x

Bespoke concept for the needs of schools

  • Promotes modern teaching methods and student-led, hands-on learning
  • Raises pupil/pupil, pupil/teacher and teacher/teacher unity
  • Application of 21st-century learning

mis feature 1@2x

Gives schools a new buzz

  • Inspires tomorrow’s scientists and engineers

  • Becomes a creative hub, enabling
    cross-curricular teaching

  • Brings STEAM to life

mis feature 3@2x

Outreach focus

  • Connects with community

  • Connects to other schools

  • Expands extracurricular activities

  • Adult learning workshops in STEAM and coding

https://education.makeblock.com/innovation-spaces/

Newsletters – Keep in touch

Read more about our project in Newsletters 1 to 7

at Gymnasio Zipariou website here 

SCHOOL3 01

 

LTTA 3 Poland Proteus – Agenda



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Visual Designer for Arduino™ AVR and Raspberry Pi®

 

Proteus Circuit Simulation Software

Proteus Design Suite

p3

The Proteus Design Suite is a proprietary software tool suite used primarily for electronic design automation. The software is used mainly by electronic design engineers and technicians to create schematics and electronic prints for manufacturing printed circuit boards.

It was developed in Yorkshire, England by Labcenter Electronics Ltd and is available in English, French, Spanish and Chinese languages.
The first version of what is now the Proteus Design Suite was called PC-B and was written by the company chairman, John Jameson, for DOS in 1988. (περισσότερα…)

Proteus software for beginners

Presentation of Proteus for beginners

eTwinning of School 3

Logo eTwinning

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