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LTTA 5 Greece Code

Agenda 18 to 22 July



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LTTA 4 Romania



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The Emergence of Robotics in Education Education World

The learning theory of constructionism asserts that people construct mental models to understand the world around them, and that this can be achieved through activities like building, tinkering, playing with components of machines and other systems, and watching how they interact. Seymore Papert introduced this theory in the early 1980’s, and around that time, the first educational robotics program emerged, called LOGO, which he also developed. LOGO is actually a programming language he developed that was used to control robot “turtles”—to move them forward and backward a specified distance, turn right or left a specified degree, drop a pen, and draw. (περισσότερα…)

LTTA 3 Poland Proteus – Agenda



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Computational Thinking Quick guide

Barefoot Quick guide to Computational Thinking

barefoot basic

The Pdf file quick–guide-to-computational-thinking

Concepts and Practices of Computational Thinking by HELLO RUBY

ruby

Source HelloRuby

Why is computational thinking important?

comp thinkers

Computational thinking is the building blocks of our digital world, with the concepts forming the basis of much computer science. Computer scientists are interested in finding the most-efficient ways to solve problems, maximising accuracy and minimising resources (e.g. time / space). They look for solutions which can be applied elsewhere to save resources in the future.

Plenty of other people benefit from computational thinking, and not just when using computers themselves. A team of software engineers creating a new game is not really so different from teachers working together on a school play: in each case, it’s necessary to identify the key steps or rules for getting a complex task done, thereby breaking it down (decomposing it) into smaller, more-manageable parts. It can also be helpful to consider the ways in which previous projects were successfully accomplished.

https://www.barefootcomputing.org/

Program a teacher / Sandwich Bot

Children have to program their teacher to make a jam sandwich using basic commands. It is not as easy a it seems. You can view the planning here. http://code-it.co.uk/csplanning.html (Sandwich Making Algorithm)

 

7 benefits of using 3D printing technology in Education

Source 

1. Creating inventors

3D printing technology positions students as creators. Instead of buying or consuming the creations of someone else they become inventors who can identify needs and create solutions. Check out this awesome school nature play area designed by students using Makers Empire and then built by landscapers. Or learn about William Graeme, a diabetic, who invented a world-first, sanitary device for storing used blood testing strips. Given the right tools, resources and support, what amazing inventions could your students create?

2. Bringing art back

iPad with a 3D design robot mech suit designed in Makers Empire 3D

Although art is already making a bit of a comeback with the advent of STEAM education, 3D printing will help catapult it to the top. With 3D printing, students become designers and creators using cutting-edge technology to visualize and create their own imaginations. Not to mention the growth students will have in their spatial reasoning skills and 2D to 3D conversion understanding, which has been found to be a predictor of future success

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LTTA 2 Turkey 3D printers- Agenda

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eTwinning of School 3

Logo eTwinning

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