Αρχική » 1 Computational thinking

Αρχείο κατηγορίας 1 Computational thinking

Barefoot – unplugged activities to develop computational thinking skills

Join Dr Chips and Ms Lieghio for the first Barefoot Live. Here they’ll be introducing various unplugged activities to develop computational thinking skills, including Dance Moves! The activities are suitable for all primary pupils and require nothing more than pen and paper to complete.

Computational Thinking Quick guide

Barefoot Quick guide to Computational Thinking

barefoot basic

The Pdf file quick–guide-to-computational-thinking

Concepts and Practices of Computational Thinking by HELLO RUBY

ruby

Source HelloRuby

Why is computational thinking important?

comp thinkers

Computational thinking is the building blocks of our digital world, with the concepts forming the basis of much computer science. Computer scientists are interested in finding the most-efficient ways to solve problems, maximising accuracy and minimising resources (e.g. time / space). They look for solutions which can be applied elsewhere to save resources in the future.

Plenty of other people benefit from computational thinking, and not just when using computers themselves. A team of software engineers creating a new game is not really so different from teachers working together on a school play: in each case, it’s necessary to identify the key steps or rules for getting a complex task done, thereby breaking it down (decomposing it) into smaller, more-manageable parts. It can also be helpful to consider the ways in which previous projects were successfully accomplished.

https://www.barefootcomputing.org/

Program a teacher / Sandwich Bot

Children have to program their teacher to make a jam sandwich using basic commands. It is not as easy a it seems. You can view the planning here. http://code-it.co.uk/csplanning.html (Sandwich Making Algorithm)

 

Critical thinking in six kid-friendly animations

Watch the next videos at

https://gizmodo.com/critical-thinking-explained-in-six-kid-friendly-animati-5888322

School3

SCHOOL3 01erasmus 1

KA229 School Exchange Partnerships

Project code 2019-1-EL01-KA229-062930

Summary

It was observed by all our partners during education and training that rapidly growing robotic applications in education attracted the interest and attention of the students and helped them to participate classes more effectively and more enthusiastically. Preparing today’s students requires educational systems to provide a core body of knowledge as well as a set of skills needed. At the same time the rapid growth of digital tools available increase the challenges of nowadays. The high exposure of 21st century students in web 2.0 tools, devices, and environments opens a window of new affordances, challenges, opportunities, and skills for learning/teaching and assessment. (περισσότερα…)

LTTA 1 Italy Photo album

Partners Istituto Istruzione Superiore “Augusto Righi”

Logo Righi

Our institute operates within a social context characterized by a recent urbanization, resulting in a pluralism of behavior and, sometimes, stunted integration of the social fabric. In general, there is the frequency of students belonging to an average social group: the students of our institute, in fact, are mostly children of employees, traders, artisans and freelancers. The “Augusto Righi” Institute has a long history behind it: for years it has been able to be a positive and proactive reality in the territory, contributing to train generations of professionals who are esteemed today. The identity of our school is characterized by a solid cultural base of a scientific and technological nature in line with the indications of the European Union. This cultural formation is built through the study, the deepening and the application of languages and methodologies of a general and specific nature, which are related to sectors fundamental for the technological and productive development of the country. (περισσότερα…)

Aims and outputs

Project aims:

  1. Develop in students basic knowledge (based on national curriculum) and a set of skills necessary for 21st century students
  2. Implement at school learners’ centered approaches based on self-regulated learning, selfreflections, peer assessment, collaborative work , etc
  3. Use of relevant technology Robotics, Coding, Computational Thinking in order to engage students in the learning process
  4. Create a schools framework to introduce innovative learning and teaching practices and this will be done through improving teachers’ competences to implement innovative teaching approaches and also prepare teachers to assses students’ learning (both knowledge and skills)

1 2

Outputs:

Organizing training workshops, materials, services and resources to assist teachers design learning tasks for aligning learning goals and assessing transversal skills using ICT affordances and opportunities.

Sharing professional practice in relation to the development new learning and teaching methods and assessment of transversal skills.

A website with ten learning practices by country ready to use at the classroom on different subjects (using robotics, coding, etc)

 

There will be organized 5 LTTAs (one per country) lasting 5 working days:

Italy – Computational thinking;

 Turkey – Use of 3D printer;

 Poland – Circuit drawing, simulation, animation and PCB drawing: Proteus;

Romania – Own designed robotic projects;

 Greece- Open Source Coding: Scratch and Mblock Programming Languages.

 

eTwinning of School 3

Logo eTwinning

Translate

Αλλαγή μεγέθους γραμματοσειράς
Αντίθεση