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Final products

The final products of project Culture heritage and Gamification in Education were 1) A digital game with 33 monuments from Greece, Italy and Spain. You are a young scientist who tries to “Save the world” at https://cultureheritagegamification.com/ (credentials needed, check here) 2) Cultural Guides for 90 monuments with multimedia resources, from Greece, Italy and Spain […]

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Resources about Gamification

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Participation in the Thessaloniki International Fair

The Erasmus+ European Project KA227: 2020-1-EL01-KA227-SCH-094519 “Cultural Heritage and Gamification in Education” (CultGamEdu) of the Department of Greek Philology of Democritus University of Thrace was presented at the stand of the Democritus University of Thrace at the Thessaloniki International Fair. A large number of people visited the stand of the Democritus University of Thrace at […]

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The link to the digital application for Cultural heritage and Gamification in education

https://cultureheritagegamification.com/ Get credentials to play the game at https://docs.google.com/document/d/1tyB-441png38rKmEUqzfKhPB6yJvsA2L/edit?usp=sharing&ouid=109508807014396863711&rtpof=true&sd=true INSTRUCTIONS ΟΔΗΓΙΕΣ

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Methodology for the implementation of gamification.

Democritus University of Thrace – Department of Greek PhilologySchool of Classical Studies and Humanities The use of games is internationally recognized as a good practice for increasing learner motivation and engagement in the learning process. Gamification helps develop higher-order skills such as critical thinking, synthesis, and information analysis. Τhe evolution and effectiveness of educational games, […]

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What is Gamification?

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Gamification examples from classroom

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Gamification and the Classroom

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TEDx Gamification & tech in education | Thomas Tsoulias & Konstantinos Reppas |

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7 ways to evaluate educational games

As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning. By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes […]

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