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Gamification in the Classroom

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SCHOOL EDUCATION GATEWAY Game based learning

In the following video, André Thomas, CEO of Triseum, a company which specialises on the development of learning games, summarises the benefits of game-based learning and highlights the risks related to it. In order to implement a game-based learning approach, it is important for the teacher to be able to evaluate the learning potential of a game, given […]

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SCHOOL EDUCATION GATEWAY Game based learning

In the following video, André Thomas, CEO of Triseum, a company which specialises on the development of learning games, summarises the benefits of game-based learning and highlights the risks related to it. In order to implement a game-based learning approach, it is important for the teacher to be able to evaluate the learning potential of a game, given […]

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Gamification

Gamification is a recipe for fun and engaging learning that uses game mechanisms. The main idea of gamification is to take the engaging elements of gaming, like the challenge, the element of chance, the competition, the cooperation, the feedback, the rewards, the winning or the progression, and implement them into the teaching process. Let us look […]

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SCHOOL EDUCATION GATEWAY How do we learn with games

We humans are not the only creatures on this planet who are familiar with the concept of play. In fact, play is widely practiced by most animals in some form. This suggests that a child’s urge to play is not a cultural phenomenon but an innate biological response to survive in the world.

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A review of the use of cultural heritage and gamification in education in Greece

Cultural heritage comes in many shapes and forms (tangible, intangible, natural and digital) and has a universal value for us as individuals, communities and societies. As our heritage has a big role to play in building the future of Europe, it is important to preserve and pass on to future generations (UNESCO, 2003).

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Culture Heritage and Gamification in Education

“Culture Heritage and Gamification in Education” is related to the utilization of cultural heritage in education, by integrating the strategy of gamification in the modern school. As technology influences and is influenced by culture, and in this context, dialogue between them is more relevant and imperative than ever. The integration of this strategy is dictated […]

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