Welcome to the Rusty Lake Mill, the residence of Mr. Crow. A familiar guest will arrive soon and it is your task to get that mysterious machine running. Click on the arrows to navigate inside the cube. Interact with objects by clicking. Select found items in your inventory and click somewhere on screen to use them. Cube Escape: The Mill is the sixth episode of the Cube Escape series and the story of Rusty Lake.
THE STORY
The player assumes the role of Mr. Crow in 1972, who lives in the Mill along with an Old Woman. On the top floor of the Mill, Mr. Owl has left him two letters. The first explains that he will be sending Mr. Crow the body of the Laura later in the month, to extract her memories. The second tells that the Corrupted Souls are still wandering around the Lake, but that Dale may be the one to stop them. If he is able to find two cubes Mr. Owl will bring a storm, and then Mr. Crow must bring Dale to the Cabin.
When he checks the TV on the top floor, Dale is seen on the screen. Dale then picks up the phone to call the Rusty Lake Mental Health and Fishing, as he did in Case 23. The phone in the Mill then begins to ring and the conversation from Case: 23 is heard. After the conversation is finished, Dale places the black and white cubes into the TV and disappears in a flash of light. Then, a beam of light shines out of the Mill’s window, by the Chapel. The light is coming from Dale’s body, which Mr. Owl uses to generate a storm, which in turn powers the Mill.
As well, Laura’s corpse is seen on the TV screen. She is hanging upside down, and then is pulled up out of the TV screen’s range. Her body is transported inside of the clock to the left of the TV, which Mr. Crow moves down to the main floor. He places her head into the Memory Extractor, to use her memories to create cubes. Her good memories are extracted to make a white cube, which Mr. Crow puts into the Lake. The Lake reveals the code for the Memory Extractor to extract negative memories. When these memories are used to make the black cube, Laura’s body becomes corrupted. After the black cube is put into the Lake, all goes dark. She kills the Old Woman and the Cow, and takes Harvey captive. Mr. Crow will then try persuade her to leave, but she refuses by shaking her head. Mr. Crow will state that her memories belong to the lake, and she shakes her head again. She will shake her head once more when he tells her to leave them all behind, but when he says “All that you touch, you change“, she lets go of Harvey and disappears.
WALKTHROUGH



