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Final products

The final products of project Culture heritage and Gamification in Education were 1) A digital game with 33 monuments from Greece, Italy and Spain. You are a young scientist who tries to “Save the world” at https://cultureheritagegamification.com/ (credentials needed, check here) 2) Cultural Guides for 90 monuments with multimedia resources, from Greece, Italy and Spain […]

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Scavenger hunt game and cultural heritage in Komotini

Students from partner schools who visited our town, Komotini in April 2023 had the chance to enjoy all the important sites of the town and get familiarized with the cultural heritage of Greece by playing a digital scavenger hunt game which students of Geniko Lykeio Iasmou prepared for the mobility.

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Gamification and Cultural Heritage – Questionnaire for school pupils  

Α questionnaire was distributed to the pupils for the evaluation of the digital Application.

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Methodology for the implementation of gamification.

Democritus University of Thrace – Department of Greek PhilologySchool of Classical Studies and Humanities The use of games is internationally recognized as a good practice for increasing learner motivation and engagement in the learning process. Gamification helps develop higher-order skills such as critical thinking, synthesis, and information analysis. Τhe evolution and effectiveness of educational games, […]

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What is Gamification?

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Gamification examples from classroom

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Gamification and the Classroom

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TEDx Gamification & tech in education | Thomas Tsoulias & Konstantinos Reppas |

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7 ways to evaluate educational games

As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning. By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes […]

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Gamification in the Classroom

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