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Teachers’ evaluation of the Digital Application
From the questionnaire addressed to the teachers in all three countries it was demonstrated that the evolution and the effectiveness of educational games, combined with the excitement andenjoyment they provide, fosters inspiration, promotes change, creates goodwill, coordinatesefforts in different environments, helps to maximize motivation, creates a pleasant experience forthe student, and maintains interest at high […]
Teachers’ perception of the Gamification Strategy
According to the evaluation questionnaire half of the teachers surveyed use the technique of gamification in their classroom teaching,
Students’ evaluation of the Digital Application
The evaluation scores of both Greek and foreign pupils are at similar levels. Most of them liked the digital application very much or quite a lot, finding it pleasant, very or quite easy to use with the questions being easy to understand. The majority of respondents liked very much or enough the fact that correct […]
Gamification and Cultural Heritage – Questionnaire for Teachers
The questionnaire, was distributed to the teachers for the evaluation of the Digital Application.
Gamification and Cultural Heritage – Questionnaire for Teachers
The questionnaire, was distributed to the teachers for the evaluation of the Digital Application.
Gamification and Cultural Heritage – Questionnaire for school pupils
Α questionnaire was distributed to the pupils for the evaluation of the digital Application.
Students enjoy the CultGamEdu application
Students of GEL Iasmos school played the game actively participating, as the application involved them creatively in activities of knowledge and understanding aspects of the cultural heritage of Greece, Italy and Spain. Their interest was kept undiminished in their quest to conquer as many budges as possible through the information they presented and the problems […]