Teachers’ perception of the Gamification Strategy
According to the evaluation questionnaire half of the teachers surveyed use the technique of gamification in their classroom teaching,
Students’ evaluation of the Digital Application
The evaluation scores of both Greek and foreign pupils are at similar levels. Most of them liked the digital application very much or quite a lot, finding it pleasant, very or quite easy to use with the questions being easy to understand. The majority of respondents liked very much or enough the fact that correct […]
Gamification and Cultural Heritage – Questionnaire for Teachers
The questionnaire, was distributed to the teachers for the evaluation of the Digital Application.
Gamification and Cultural Heritage – Questionnaire for Teachers
The questionnaire, was distributed to the teachers for the evaluation of the Digital Application.
Gamification and Cultural Heritage – Questionnaire for school pupils
Α questionnaire was distributed to the pupils for the evaluation of the digital Application.
Evaluation of the LTTA in Greece
https://sway.office.com/vNZHnjR08dsCWZDk
LTTA in Greece
The week from October 17 to 21, 2022 was particularly fruitful for the implementation of our Erasmus+227 CultGameEdu project. Partners met in Greece at the invitation of the Greek school Geniko Lykeio Iasmou, which organized a very rich program.
Video
Watch the video about our project at https://drive.google.com/file/d/1VCNKHTKro0XkMLgSJag8Ye_Y36uU3qAv/view?usp=share_link
Students enjoy the CultGamEdu application
Students of GEL Iasmos school played the game actively participating, as the application involved them creatively in activities of knowledge and understanding aspects of the cultural heritage of Greece, Italy and Spain. Their interest was kept undiminished in their quest to conquer as many budges as possible through the information they presented and the problems […]