Gamification on the World Environment day 2023
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On 5th of June we celebrated the World Environment Day by playing a digital game about fast fashion and climate change. A group discussion followed about the ways of action that need to be taken against fast fashion.
Final products
The final products of project Culture heritage and Gamification in Education were
1) A digital game with 33 monuments from Greece, Italy and Spain. You are a young scientist who tries to “Save the world” at https://cultureheritagegamification.com/ (credentials needed, check here)
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2) Cultural Guides for 90 monuments with multimedia resources, from Greece, Italy and Spain (different versions in Greek, Italian, Spanish and English -in Word and PDF)
Cultural Guides in PDF
Cultural Guides in Word at Drive Folder here
Monuments in PDF
Monuments in Word at Drive Folder here
Scenarios in PDF
Scenarios in Word at Drive Folder here
Etwinning
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Visit etwinning pages https://school-education.ec.europa.eu/en/etwinning/projects/culture-heritage-and-gamification-education
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Visit Facebook page https://www.facebook.com/cult.gam.edu
Scavenger hunt game and cultural heritage in Komotini
Students from partner schools who visited our town, Komotini in April 2023 had the chance to enjoy all the important sites of the town and get familiarized with the cultural heritage of Greece by playing a digital scavenger hunt game which students of Geniko Lykeio Iasmou prepared for the mobility.
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Call for papers- theme: “Technological Advancements & Innovations in Future Education”
Future Education 2023 encourages the community of multinational researchers to share their common experiences and discussions. In the history of the Future Education series, the conferences have been held in two different countries.
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Cultural Heritage in Europe-policies and programmes
https://culture.ec.europa.eu/cultural-heritage
Explore Europe’s cultural heritage about policies and programmes.
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Teachers’ evaluation of the Digital Application
From the questionnaire addressed to the teachers in all three countries it was demonstrated
that the evolution and the effectiveness of educational games, combined with the excitement and
enjoyment they provide, fosters inspiration, promotes change, creates goodwill, coordinates
efforts in different environments, helps to maximize motivation, creates a pleasant experience for
the student, and maintains interest at high levels.