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Αρχείο έτους 2022

Gamification and Cultural Heritage – Questionnaire for Teachers 

The questionnaire, was distributed to the teachers for the evaluation of the Digital Application.

(περισσότερα…)

Gamification and Cultural Heritage – Questionnaire for Teachers 

The questionnaire, was distributed to the teachers for the evaluation of the Digital Application.

(περισσότερα…)

Gamification and Cultural Heritage – Questionnaire for school pupils  

Α questionnaire was distributed to the pupils for the evaluation of the digital

Application.

(περισσότερα…)

Evaluation of the LTTA in Greece

https://sway.office.com/vNZHnjR08dsCWZDk

LTTA in Greece

The week from October 17 to 21, 2022 was particularly fruitful for the implementation of our Erasmus+227 CultGameEdu project. Partners met in Greece at the invitation of the Greek school Geniko Lykeio Iasmou, which organized a very rich program.

(περισσότερα…)

Video

Watch the video about our project at

https://drive.google.com/file/d/1VCNKHTKro0XkMLgSJag8Ye_Y36uU3qAv/view?usp=share_link

LTTA in Greece- the agenda

Students enjoy the CultGamEdu application

Students of GEL Iasmos school played the game actively participating, as the application involved them creatively in activities of knowledge and understanding aspects of the cultural heritage of Greece, Italy and Spain. Their interest was kept undiminished in their quest to conquer as many budges as possible through the information they presented and the problems they solved on the application of the project Culture Heritage and Gamification in Education.

Resources about Gamification

Gamify 2022 – Preliminary Table of Contents

https://www.conference-publishing.com/list.php?Event=FSEWS22GAMIFY

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