Αρχική » 2021 (Σελίδα 2)

Αρχείο έτους 2021

TEDx Gamification & tech in education | Thomas Tsoulias & Konstantinos Reppas |

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On line kick off meeting for “Cultural heritage and Gamification in Education”

On Wednesday , 23 of June 2021, the kick-off meeting of the Erasmus+KA227 project “Culture heritage and Gamification in Education” (CultGamEdu) took place online aiming to take the first step towards achieving its goals, review the partners’ tasks and schedule the first LTTA due to Covid 19 restrictions  in October 2021.

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7 ways to evaluate educational games

As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning. By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes […]

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Our Facebook Page is ready!

Hi everyone! From now on, you can follow our activities in our brand new Facebook Page:https://www.facebook.com/cult.gam.edu/Don’t you hesitate and Follow us. Keep updated on what gamification can mean for Cultural Heritage! See you there!

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Gamification in the Classroom

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SCHOOL EDUCATION GATEWAY Game based learning

In the following video, André Thomas, CEO of Triseum, a company which specialises on the development of learning games, summarises the benefits of game-based learning and highlights the risks related to it. In order to implement a game-based learning approach, it is important for the teacher to be able to evaluate the learning potential of a game, given […]

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SCHOOL EDUCATION GATEWAY Game based learning

In the following video, André Thomas, CEO of Triseum, a company which specialises on the development of learning games, summarises the benefits of game-based learning and highlights the risks related to it. In order to implement a game-based learning approach, it is important for the teacher to be able to evaluate the learning potential of a game, given […]

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Gamification

Gamification is a recipe for fun and engaging learning that uses game mechanisms. The main idea of gamification is to take the engaging elements of gaming, like the challenge, the element of chance, the competition, the cooperation, the feedback, the rewards, the winning or the progression, and implement them into the teaching process. Let us look […]

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SCHOOL EDUCATION GATEWAY How do we learn with games

We humans are not the only creatures on this planet who are familiar with the concept of play. In fact, play is widely practiced by most animals in some form. This suggests that a child’s urge to play is not a cultural phenomenon but an innate biological response to survive in the world.

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Culture Heritage and Gamification / Project Presentation

Presentation of the project

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