Αρχική » 2021

Αρχείο έτους 2021

The results of the evaluation of the LTTA in Spain

https://sway.office.com/2OzlazEDL6OW2BoU

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International Conference on Gamification in Education and Learning

September 08-09, 2022 in Singapore, Singapore https://waset.org/gamification-in-education-and-learning-conference-in-september-2022-in-singapore

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Dissemination to the local authorities of Santa Cruz

Οn 15 of October 2021 the representatives of the Erasmus partners visited the Mayor of Santa Cruz and presented the project , the goals and the impact to the local community.  The representative explained that the international consortium composed of youth organisations, universities, schools and professionals experienced in Gamification and Cultural heritage, gathered in order […]

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Cultural Heritage

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1st LTTA- CultGamEdu

Tenerife 11-15/October 2021-Agenda 1st Day Monday, October 11th Reception from the Principal of the Spanish school Presentation of the project (tasks, teams, intellectual outputs, communication, deadlines) Presentations of the partners Agenda of the week Tour in the facilities of the school Visit to Pyramids of Güímar 2nd Day Tuesday, October 12th “The methodology frame of utilization of […]

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CultGamEdu project – Newsletter 1

Our first newsletter. Keep in touch and join our mailing list

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Methodology for the implementation of gamification.

Democritus University of Thrace – Department of Greek PhilologySchool of Classical Studies and Humanities The use of games is internationally recognized as a good practice for increasing learner motivation and engagement in the learning process. Gamification helps develop higher-order skills such as critical thinking, synthesis, and information analysis. Τhe evolution and effectiveness of educational games, […]

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What is Gamification?

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Gamification examples from classroom

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Gamification and the Classroom

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