SCIENTIX STEM DISCOVERY CAMPAIGN 2026
27 Μαρτίου 2026

The primary goal of this activity is to
challenge the boundaries of children’s imagination and observe how Artificial
Intelligence (AI) interprets “absurd” or “illogical” instructions. By comparing
children’s creative drawings with AI-generated outputs, we aim to develop critical
thinking and digital literacy skills in our little explorers. This event was specifically
designed for National AI Literacy Day to bridge the gap between human creativity
and machine processing. 3. Implementation Steps (Step-by-Step) Step 1 –
Assigning Absurd Tasks: Each participating group is assigned a unique animal with
an “absurd” feature, such as an elephant with five trunks or a giraffe with wheels
instead of legs. Step 2 – Little Artists at Work: Children listen to the verbal
description and draw their own version of the creature without seeing any images,
answering the challenge: “Can you be more creative than a computer?”. Step 3 – AI
Challenge: Teachers use an AI Image Generator (e.g., Canva Magic Media or Bing
Image Creator) to type the exact “absurd prompt”. The children watch the AI create
the image in real-time. Step 4 – The Big Comparison: The class compares the AI’s
output with their own drawings, discussing whether the AI’s version is “funnier” or
“scarier” and who has a better imagination. 4. Learning Outcomes Understanding
the basic logic of AI prompting and data processing. Developing comparison and
contrast skills between human-made and machine-made art. Enhancing creative
expression and vocabulary through “absurd” descriptions. 5. Final Product &
Dissemination Each school/class creates a collage featuring the “Child’s Drawing
vs. AI Drawing”. These are uploaded to a common Padlet/Artsteps gallery to create
the world’s first “Virtual Museum of Absurd AI Creatures” curated by little explorers.
6. Sustainability and STEM Integration As a Scientix Ambassador and STEM
Trainer, I have integrated this activity into the preschool curriculum to promote AI
literacy from an early age. The project uses a collaborative approach across
multiple partner schools, ensuring a wide impact and shared learning resources.

